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Lukas Kays
Lukas Kays
Digital Content Creation Specialist at Accenture Song
Stuttgart, Germany

Summary

I'm currently working as a Lead Realtime Artist for Mackevision in Stuttgart, where I've started as a Junior Realtime Artist in 2016. Before that I did my Bachelor in Game Arts&Animation at SAE Institute Cologne. During my studies there I worked at Looterkings GmbH for a few months on an unreleased Indie game as a Prop/Environment Artist.
Before joining Mackevision in 2016 I've worked as a Game Art Supervisor At SAE Institute Cologne for 16 months where I've supported the students with their tasks.

Skills

Shading3D Modeling3D VisualizationLightingTexturingGame Development

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
World Machine
World Machine
Quixel Suite
Quixel Suite
Jira
Jira

Experience

  • Lead 3D Realtime Artist at Mackevision Medien Design GmbH
    Stuttgart, Germany
    June 2019 - Present

    Team Lead assignments: Disposition planning, project planning, cost estimates, administrative work

    Artist assignments: Car Data Processing, Rigging, In-Engine Shading, Texturing,

    Environment Blocking/Modeling/Texturing/Lighting, Configuration Logic/Product Data Management

    Version Control with Perforce

    Project Development

  • 3D Realtime Artist at Mackevision Medien Design GmbH
    Stuttgart, Germany
    March 2018 - June 2019

    Car Data Processing, Rigging, In-Engine Shading, Texturing

    Environment Blocking/Modeling/Texturing/Lighting, Configuration Logic/Product Data Management,

    Version Control with Perforce

  • Junior 3D Realtime Artist at Mackevision
    Stuttgart, Germany
    September 2016 - May 2015

    Car Data Processing, Rigging, In-Engine Shading, Texturing

    Environment Blocking/Modeling/Texturing/Lighting, Configuration Logic/Product Data Management,

    Version Control with Perforce

  • Supervisor Game Art at SAE Institute
    Cologne, Germany
    April 2015 - August 2016

    Supporting student with their work and tasks, Workshops, Administrative Work

  • 3d Artist / 3D Generalist at Looterkings GmbH
    Cologne, Germany
    May 2014 - September 2014

    Research and conception. Low -and Highpoly Modelling, Texture Mapping, Normal/AO Baking, Texturing

  • Bachelor of Arts (Hons.) Interactive Animation at SAE Institute Cologne (Verified by Middlesex University)
    Cologne, Germany
    September 2012 - April 2015

    Studied at SAE Institute Cologne, Bachelor verified by Middlesex University

    Economical: Business Planning, Licensing & Copyright, Project Management, Marketing, Presentation Techniques, Time Management, Scrum

    Game Related: Game History, Producers Project, Advanced 3D Asset Creation

  • Diploma Game Art & Interactive Animation at SAE Institute Cologne
    Cologne, Germany
    September 2012 - April 2014

    Game Art: Photoshop, Principles of 3D, Principles of Game Development, Unity, Lowpoly Asset Creation, Highpoly Modelling, Principles of Animation, Rigging, Character Animation, Digital Sculpting, Advance Materials/Shaders, Compositing, World Design, Storyboarding, Rendering, Drawing

  • Internship at BFM Architekten Köln
    January 2010 - January 2010

  • Abitur at Gymnasium Rodenkirchen
    Cologne, Germany
    January 2004 - January 2012

    English, History, Philosophy, Biology