I'm currently working as a Lead Realtime Artist for Mackevision in Stuttgart, where I've started as a Junior Realtime Artist in 2016. Before that I did my Bachelor in Game Arts&Animation at SAE Institute Cologne. During my studies there I worked at Looterkings GmbH for a few months on an unreleased Indie game as a Prop/Environment Artist.
Before joining Mackevision in 2016 I've worked as a Game Art Supervisor At SAE Institute Cologne for 16 months where I've supported the students with their tasks.
Team Lead assignments: Disposition planning, project planning, cost estimates, administrative work
Artist assignments: Car Data Processing, Rigging, In-Engine Shading, Texturing,
Environment Blocking/Modeling/Texturing/Lighting, Configuration Logic/Product Data Management
Version Control with Perforce
Project Development
Car Data Processing, Rigging, In-Engine Shading, Texturing
Environment Blocking/Modeling/Texturing/Lighting, Configuration Logic/Product Data Management,
Version Control with Perforce
Car Data Processing, Rigging, In-Engine Shading, Texturing
Environment Blocking/Modeling/Texturing/Lighting, Configuration Logic/Product Data Management,
Version Control with Perforce
Supporting student with their work and tasks, Workshops, Administrative Work
Research and conception. Low -and Highpoly Modelling, Texture Mapping, Normal/AO Baking, Texturing
Studied at SAE Institute Cologne, Bachelor verified by Middlesex University
Economical: Business Planning, Licensing & Copyright, Project Management, Marketing, Presentation Techniques, Time Management, Scrum
Game Related: Game History, Producers Project, Advanced 3D Asset Creation
Game Art: Photoshop, Principles of 3D, Principles of Game Development, Unity, Lowpoly Asset Creation, Highpoly Modelling, Principles of Animation, Rigging, Character Animation, Digital Sculpting, Advance Materials/Shaders, Compositing, World Design, Storyboarding, Rendering, Drawing
English, History, Philosophy, Biology